Literaturnachweis - Detailanzeige
Autor/inn/en | Gregory, Sue; Masters, Yvonne |
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Titel | Real Thinking with Virtual Hats: A Role-Playing Activity for Pre-Service Teachers in "Second Life" |
Quelle | In: Australasian Journal of Educational Technology, 28 (2012) 3, S.420-440 (21 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1449-5554 |
Schlagwörter | Foreign Countries; Distance Education; On Campus Students; Preservice Teacher Education; Preservice Teachers; Classroom Techniques; Pilot Projects; Student Surveys; Statistical Analysis; Qualitative Research; Action Research; Computer Assisted Instruction; Instructional Design; Educational Technology; Computer Simulation; Role Playing; Simulated Environment; Web Based Instruction; Student Attitudes; College Instruction; Instructional Effectiveness; Australia Ausland; Distance study; Distance learning; Fernunterricht; Lehramtsstudiengang; Lehrerausbildung; Klassenführung; Pilot project; Modellversuch; Pilotprojekt; Schülerbefragung; Statistische Analyse; Qualitative Forschung; Projektforschung; Computer based training; Computerunterstützter Unterricht; Lesson concept; Lessonplan; Unterrichtsentwurf; Unterrichtsmedien; Computergrafik; Computersimulation; Rollenspiel; Künstliche Umwelt; Web Based Training; Schülerverhalten; Hochschullehre; Unterrichtserfolg; Australien |
Abstract | Role-plays in a virtual world hold tremendous potential for higher education because they allow synchronous, immersive participation by students located across the globe. They also have the added advantage of allowing students to adopt roles and carry out tasks that are not possible in the real world. In this article, a project that involved pre-service teachers carrying out role-plays based on de Bono's "Six Thinking Hats" framework is presented. A pilot study was carried out over two years with on-campus students, who performed the role-plays both in a real-life, physical setting and within the virtual world of "Second Life." The activity has since been extended to off-campus students exclusively using "Second Life." The authors report selected quantitative and qualitative survey data from the pilot study that provide insight into students' perceptions of this style of learning, and discuss the challenges that were encountered and how they were overcome. The future of virtual world-based role-playing as a strategy for teaching and learning is discussed, with a focus on its application to distance education contexts. (Contains 3 tables and 4 figures.) (As Provided). |
Anmerkungen | Australasian Society for Computers in Learning in Tertiary Education. Ascilite Secretariat, P.O. Box 44, Figtree, NSW, Australia. Tel: +61-8-9367-1133; e-mail: info@ascilite.org.au; Web site: http://www.ascilite.org.au/ajet |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |