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Autor/inn/enAlexiou, Andreas; Schippers, Michaéla C.
TitelDigital Game Elements, User Experience and Learning: A Conceptual Framework
QuelleIn: Education and Information Technologies, 23 (2018) 6, S.2545-2567 (23 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Alexiou, Andreas)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1360-2357
DOI10.1007/s10639-018-9730-6
SchlagwörterEducational Technology; Technology Uses in Education; Educational Games; Student Motivation; Learner Engagement; Goal Orientation; Student Attitudes; Metacognition; Student Characteristics; Teaching Methods; Design
AbstractThe primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate them in the game design process. To that end, it outlines the role of narrative, aesthetics and core game mechanics in facilitating higher learning outcomes through intrinsic motivation and engagement. At the same time, it discusses how player goal orientation, openness to experience, conscientiousness, sensation seeking and need for cognition influence the translation of the gameplay experience into valuable learning outcomes and user acceptance of the technology. (As Provided).
AnmerkungenSpringer. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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