Literaturnachweis - Detailanzeige
Autor/inn/en | Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin |
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Titel | Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge |
Quelle | In: Educational Technology & Society, 18 (2015) 1, S.77-90 (14 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1436-4522 |
Schlagwörter | Educational Games; Simulated Environment; Statistical Analysis; Skill Development; Knowledge Level; Business Administration Education; Computer Simulation; Foreign Countries; Models; Teaching Methods; Questionnaires; Instructional Effectiveness; Majors (Students); Student Attitudes; Difficulty Level; Undergraduate Students; Taiwan Educational game; Lernspiel; Künstliche Umwelt; Statistische Analyse; Kompetenzentwicklung; Qualifikationsentwicklung; Wissensbasis; Computergrafik; Computersimulation; Ausland; Analogiemodell; Teaching method; Lehrmethode; Unterrichtsmethode; Fragebogen; Unterrichtserfolg; Schülerverhalten; Schwierigkeitsgrad |
Abstract | Several theoretical models have been constructed to determine the effects of buisness simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that the use of learning cycle activities with BSGs produces an effect on incremental gains in knowledge and skills. Therefore, this study aims to provide quantitative evidence by conducting an experiment using BSGs with different complexity levels in an undergraduate general course. Three research propositions guide a corresponding experimental design to collect data on student perception. Statistical analyses of the perception data from 43 student respondents reveal that skills, declared knowledge, prodedural knowledge, and strategic knowledge greatly increase in the initial cycles but vary in the rate of increase at later cycles. This research, which adds to the literature of game learning models, concludes that learnings cycles with different activities are required to stustain the development of knowledge and skills acquired through BSGs. The empirical outcome also serves as a useful reference for teachers who are planning to adopt BSGs in their class activities. (As Provided). |
Anmerkungen | International Forum of Educational Technology & Society. Athabasca University, School of Computing & Information Systems, 1 University Drive, Athabasca, AB T9S 3A3, Canada. Tel: 780-675-6812; Fax: 780-675-6973; Web site: http://www.ifets.info |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |