Literaturnachweis - Detailanzeige
Autor/in | Sewell, Amber |
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Titel | Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice |
Quelle | In: International Journal of Designs for Learning, 14 (2023) 2, S.42-57 (16 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
Schlagwörter | Computer Simulation; Academic Libraries; Library Instruction; Educational Technology; Library Skills; Program Design; Online Courses; Educational Games; College Students; Tennessee Computergrafik; Computersimulation; College; Colleges; University; Universities; Libary; Libraries; Hochschule; Fachhochschule; Universität; Bibliothek; Hochschulbibliothek; Bibliotheksverzeichnis; Unterrichtsmedien; Programme design; Programmaufbau; Programmplanung; Online course; Online-Kurs; Educational game; Lernspiel; Collegestudent |
Abstract | This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem. (As Provided). |
Anmerkungen | Indiana University. 107 South Indiana Avenue, Bryan Hall 203B, Bloomington, IN 47405. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: ijdl@indiana.edu; Web site: https://scholarworks.iu.edu/journals/index.php/ijdl |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |