Literaturnachweis - Detailanzeige
Autor/inn/en | Utku, Özlem; Dolgunsöz, Emrah |
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Titel | Teaching EFL Vocabulary to Young Digital Natives through Online Games: A Study with Turkish 5th Grade EFL Learners |
Quelle | In: International Online Journal of Education and Teaching, 5 (2018) 1, S.115-130 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Utku, Özlem) ORCID (Dolgunsöz, Emrah) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2148-225X |
Schlagwörter | Foreign Countries; Teaching Methods; Computer Games; Educational Technology; Technology Uses in Education; Vocabulary Development; Grade 5; English (Second Language); Second Language Instruction; Instructional Effectiveness; Student Motivation; Conventional Instruction; Visual Aids; Turkey Ausland; Teaching method; Lehrmethode; Unterrichtsmethode; Computer game; Computerspiel; Computerspiele; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Wortschatzarbeit; School year 05; 5. Schuljahr; Schuljahr 05; English as second language; English; Second Language; Englisch als Zweitsprache; Fremdsprachenunterricht; Unterrichtserfolg; Schulische Motivation; Anschauungsmaterial; Türkei |
Abstract | The current study aimed to examine the effect of online vocabulary games on teaching new words to young learners of EFL. For this aim, 46 Turkish 5th grade EFL students in a state school were assigned into control and experimental groups. Both groups studied 22 words in 6 instructional sessions conducted in 6 subsequent weeks in the second semester of 2016-2017 academic year. Throughout this period, the data were collected via recognition-production tests and semi-structured interviews. The results of the recognition and production tests showed that experimental group outperformed the control group in terms of vocabulary gains. The results of the semi-structured interviews also supported the quantitative results indicating that online vocabulary games increased students' motivation. Additionally, it was observed that young learners were amused by digital games and were willing to learn more via them. (As Provided). |
Anmerkungen | Informascope. 3251 Cadde Kozlu Evler 2/49 Yasamkent, 06800, Turkey. e-mail: iojetmail@gmail.com; Web site: https://iojet.org/index.php/IOJET |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |