Literaturnachweis - Detailanzeige
Autor/inn/en | Corn, Joanie; Pittendrigh, Barry R.; Orvis, Kathryn S. |
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Titel | Genomics Analogy Model for Educators (GAME): From Jumping Genes to Alternative Splicing |
Quelle | In: Journal of Biological Education, 39 (2004) 1, S.24-26 (3 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0021-9266 |
Schlagwörter | Municipalities; Genetics; Molecular Biology; High School Students; Secondary School Science; Biotechnology; Science Education; Teaching Methods; Teaching Models |
Abstract | Studies have shown that there is usually a lack of understanding concerning the fields of genetics and genomics among high school students (Lewis and Wood-Robinson, 2000). A recent article (Kirkpatrick et al, 2002) introduced the GAME (Genomics Analogy Model for Educators) model and two of its components: (1) explaining sequencing technology with Lego, blocks, and (2) using a small town analogy to explain cellular biology. GAME is a computer-based tutorial that uses simple analogies to convey scientific information. STAM (Small Town Analogy Model) is a unique way of explaining many aspects of molecular biology and genomics, such as transcription and translation. In this article, STAM has been expanded to include a more in-depth look at genomes, by covering the topics of jumping genes, the C-value paradox, and alternative splicing. (Contains 4 figures.) (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |