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Autor/inn/en | Kynigos, Chronis; Grizioti, Marianthi; Latsi, Maria |
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Titel | Classification and Mathematical Thinking: Tinkering with Classification Games in a Constructionist Environment |
Quelle | In: Digital Experiences in Mathematics Education, 9 (2023) 3, S.508-529 (22 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Kynigos, Chronis) ORCID (Grizioti, Marianthi) ORCID (Latsi, Maria) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2199-3246 |
DOI | 10.1007/s40751-023-00131-8 |
Schlagwörter | Classification; Thinking Skills; Mathematics Skills; Educational Games; Constructivism (Learning); Middle School Students; Mathematics Activities; Mathematical Concepts; Play; Educational Technology Classification system; Klassifikation; Klassifikationssystem; Denkfähigkeit; Mathmatics achievement; Mathematics ability; Mathematische Kompetenz; Educational game; Lernspiel; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; Spiel; Unterrichtsmedien |
Abstract | Classification is a complex process that involves scientific concepts and higher-order mental processes such as abstraction, generalization, and pattern recognition. Even though it is an important competence for understanding the world, dealing with data and information, and solving complex problems, the education system embeds just its simplest operations and only in very early schooling. This study examines six middle school students' activities as they play, modify, and redesign two Tetris-like classification games on the mathematical concepts of number sets and angle in an online authoring system called Sor.B.E.T (Sorting Based on Educational Technology). The qualitative data analysis of students' dialogues aimed to bring in the foreground the classification processes students applied and the way these processes were entangled with the development of meanings and ideas on the mathematical concepts embedded in the games. According to the results, the play and modding of the two classification games enabled the development of higher-order classification processes such as objects' properties comparison, properties discrimination, and classes' encapsulation. They also supported meaning-making processes and triggered discussions about abstract mathematical notions, such as the concept of angle in various typical mathematical or physical contexts and the concept of number sets, the boundaries of each one, and the relationships among them through exploration and learner-generated exemplification. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |