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Autor/inn/enWadhwa, Shalini; Balakrishnan, Ramanan
TitelImpact of Games on the Performance and Engagement of Employees of the IT Industry
QuelleIn: International Journal of Game-Based Learning, 13 (2023) 1, (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
SchlagwörterVideo Games; Job Performance; Employee Attitudes; Organizational Culture; Work Environment; Information Technology; Competence; Work Attitudes; Private Sector; Productivity; Psychological Patterns; Affective Behavior
AbstractThe present study analyzes the impact of video games on productivity at a workplace. A lot of organizations have introduced games during break times of employees. Indoor video game parlors have been created at company sites. Games are said to relieve stress and enthuse fun at the workplace resulting in a happy environment. The authors were interested in understanding employees' feelings after playing these games and their views about these games. They have targeted employees of multinational IT companies asking them in detail about these gaming sessions and their opinions about them. Findings from the data indicate that employees feel more competent and enthusiastic towards their work after playing these online games. These results will definitely help the organizations in developing a strategy for incorporating these games during break-time of employees and leveraging the benefits of games to enhance employee performance and engagement at work. (As Provided).
AnmerkungenIGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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