Literaturnachweis - Detailanzeige
Autor/inn/en | Cook, John; Ecker, Ullrich K. H.; Trecek-King, Melanie; Schade, Gunnar; Jeffers-Tracy, Karen; Fessmann, Jasper; Kim, Sojung Claire; Kinkead, David; Orr, Margaret; Vraga, Emily; Roberts, Kurt; McDowell, Jay |
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Titel | The Cranky Uncle Game--Combining Humor and Gamification to Build Student Resilience against Climate Misinformation |
Quelle | In: Environmental Education Research, 29 (2023) 4, S.607-623 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Cook, John) ORCID (Ecker, Ullrich K. H.) ORCID (Fessmann, Jasper) ORCID (Kim, Sojung Claire) ORCID (Kinkead, David) ORCID (Vraga, Emily) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1350-4622 |
DOI | 10.1080/13504622.2022.2085671 |
Schlagwörter | Misconceptions; Climate; Humor; Games; Cartoons; Critical Thinking; Higher Education; Game Based Learning; Resilience (Psychology); Undergraduate Students; Science Education; Environmental Education; High School Students; Massachusetts; Texas; Ohio Missverständnis; Klima; Humoristische Darstellung; Game; Spiel; Spiele; Zeichentrickfilm; Kritisches Denken; Hochschulbildung; Hochschulsystem; Hochschulwesen; Naturwissenschaftliche Bildung; Umweltbildung; Umwelterziehung; Umweltpädagogik; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Master-Studiengang |
Abstract | Misinformation about climate change is a consequential societal issue, causing polarization and reduced support for climate action. However, the seriousness of the problem does not preclude non-serious solutions. There are numerous potential benefits to humor as a strategy to counter misinformation, such as attracting attention and engaging disengaged audiences. This paper describes a humorous serious game--"Cranky Uncle"--developed in the U.S. to inoculate players against climate misinformation. The game combines psychological research into active inoculation, critical-thinking work on misleading rhetorical techniques, communication research into cartoon debunking, and gamification. The game's cartoon humor and the creative potential of active inoculation lends it to classroom applications; educators have thus used classroom activities to complement the game in order to improve students' climate literacy and critical-thinking abilities. We present several qualitative U.S.-based case studies, in formal English-speaking tertiary classrooms and informal public education settings, to illustrate the utility of a humorous, game-based approach to building resilience against climate misinformation. The approaches adopted in our case studies are offered as a model for other educators looking to use interactive games to teach critical thinking. (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |