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Autor/inn/enLuo, Tian; Hickman, Catherine; Muljana, Pauline
TitelExamining the Impact of Online Math Games on Student Performance and Attitudes
QuelleIn: Journal of Educational Multimedia and Hypermedia, 31 (2022) 1, S.17-41 (25 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1055-8896
SchlagwörterGame Based Learning; Mathematics Education; Student Attitudes; Video Games; Mathematics Achievement; Learner Engagement; Mathematics Skills; Private Schools; Elementary School Students
AbstractLow mathematics scores in the U.S. have been pressing educators to find engaging strategies and effective tools to promote math performance. While emerging technologies, such as digital math games, show promises in improving mathematical education, existing studies have garnered mixed findings and thereby necessitating further investigation. This study aims to examine the impact of skill-based online math games on students' math performance and attitudes, as well as students' perceptions of the games. Thirty-eight students ranging from fifth to eighth grade participated in the study. The results showed a mixed picture of the impact of the online games on math performance and attitude. Implications and recommendations for future research are also discussed. (As Provided).
AnmerkungenAssociation for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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