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Autor/inn/enDenham, André R.; Harbour, Kristin E.; Wind, Stefanie A.
TitelDigital Games and the Teaching and Learning of Mathematics: A Survey Study
QuelleIn: Investigations in Mathematics Learning, 14 (2022) 2, S.87-100 (14 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Denham, André R.)
ORCID (Harbour, Kristin E.)
ORCID (Wind, Stefanie A.)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1947-7503
DOI10.1080/19477503.2021.2001292
SchlagwörterEducational Games; Computer Games; Mathematics Instruction; Mathematics Education; Technology Integration; Mathematics Teachers; Technology Uses in Education; Barriers; Game Based Learning; Teacher Attitudes; Educational Quality
AbstractThere is strong theoretical and empirical support for the use of digital games for learning. Despite their research support, digital games are not widely used in mathematics classrooms. One main contributor to this lack of adoption is the paucity of extant research on the extent to which mathematics teachers are using digital games, how teachers are using digital games in the mathematics classroom, and what barriers hinder their use of digital games. To begin answering these questions, the "Digital Game Usage in the Mathematics Classroom Survey" was developed. Pilot data were collected to evaluate the reliability and validity of the survey. The results of the pilot study are discussed along with recommendations for future research and survey instrument usage. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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