Literaturnachweis - Detailanzeige
Autor/inn/en | Huiyu, Zhang; Fang, Linda |
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Titel | Gamifying Project-Based Learning in Statistics Education in Singapore |
Quelle | In: International Journal of Designs for Learning, 12 (2021) 2, S.15-26 (12 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2159-449X |
Schlagwörter | Game Based Learning; Computer Games; Active Learning; Student Projects; Statistics Education; Biomedicine; Engineering; Undergraduate Students; Late Adolescents; Learning Motivation; Instructional Design; Instructional Effectiveness; Foreign Countries; Singapore |
Abstract | Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of their group project. The gamified initiative, named "Biostatistics GO," generated much excitement and added depth to the learning of this project-based subject. In this paper, we present the design of "Biostatistics GO" by highlighting the key design principles, describing the gamification elements, and reviewing its impact on the students' achievements and learning. (As Provided). |
Anmerkungen | Indiana University. 107 South Indiana Avenue, Bryan Hall 203B, Bloomington, IN 47405. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: ijdl@indiana.edu; Web site: https://scholarworks.iu.edu/journals/index.php/ijdl |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |