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Autor/inn/enAgbonifo, Oluwatoyin C.; Ibam, Emmanuel O.; Ajao, Temitayo O.
TitelA Digital Game-Based Matrix Learning System
QuelleIn: Journal of Educational Technology, 17 (2021) 4, S.21-34 (14 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0973-0559
SchlagwörterGame Based Learning; Educational Games; Educational Technology; Technology Uses in Education; Matrices; Mathematics Instruction; Teaching Methods; Program Effectiveness; Foreign Countries; Secondary School Students; Nigeria
AbstractThis research paper presents a digital game-based learning as an innovative methodology that takes full advantage of the educational potential offered by digital games to aid learning of concepts. It focuses on the use of games as a mode of learning in the classroom while exploring all learning theories that supports it. This mode of learning is designed to promote a cognitive and constructive learning mediated environment. An interactive learning environment is developed for the purpose of learning matrix which helps build critical thinking skills and the ability to integrate and evaluate real world scenarios. The performance evaluation of the system was carried out using a survey that focused on measuring five criteria such as game objective; critical thinking and motivation; usefulness of game features in solving the problem; ease of use and learning outcome. The survey finding shows that the system is considerably aligned with the theory of game pedagogy and can also improve students' motivation and performance in learning matrix. (As Provided).
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Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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