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Autor/inn/enTadayon, Manie; Pottie, Gregory J.
TitelPredicting Student Performance in an Educational Game Using a Hidden Markov Model
QuelleIn: IEEE Transactions on Education, 63 (2020) 4, S.299-304 (6 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Tadayon, Manie)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0018-9359
DOI10.1109/TE.2020.2984900
SchlagwörterPrediction; Performance; Educational Games; Markov Processes; Scores; Video Games; Computation; Mathematics
AbstractContributions: Prior studies on education have mostly followed the model of the cross-sectional study, namely, examining the pretest and the posttest scores. This article shows that students' knowledge throughout the intervention can be estimated by time-series analysis using a hidden Markov model (HMM). Background: Analyzing time series and the interaction between the students and the game data can result in valuable information that cannot be gained by only cross-sectional studies of the exams. Research Questions: Can an HMM be used to analyze the educational games? Can an HMM be used to make a prediction of the students' performance? Methodology: The study was conducted on (N=854) students who played the Save Patch game. Students were divided into class 1 and class 2. Class 1 students are those who scored lower in the posttest than class 2 students. The analysis is done by choosing various features of the game as the observations. Findings: The state trajectories can predict the students' performance accurately for both classes 1 and 2. (As Provided).
AnmerkungenInstitute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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