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Autor/inn/enHwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng
TitelCollaborative Kinesthetic English Learning with Recognition Technology
QuelleIn: Journal of Educational Computing Research, 58 (2020) 5, S.946-977 (32 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Manabe, Kinnosuke)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0735-6331
DOI10.1177/0735633119893117
SchlagwörterKinesthetic Methods; Second Language Learning; Second Language Instruction; English (Second Language); Teaching Methods; Speech Communication; Accuracy; Physical Activities; Nonverbal Communication; Cooperative Learning; Memorization; Learning Motivation; Instructional Design; Learning Activities; Sentences; Interaction; Dialogs (Language); Multimedia Instruction; Game Based Learning; Writing (Composition); Information Technology; Computer Games; Vocational High Schools; High School Students; Student Attitudes; Computer Assisted Instruction; Vocabulary Development; Recognition (Psychology)
AbstractThe aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely, this function is about measuring the learners' speaking accuracy and recognizing whether their body movements and facial expressions match their English speaking content via recognition technology. This function is expected to improve the learners' pronunciation and motivation during the experiment. Second, we propose Collaborative Kinesthetic English Learning System based on the second-language acquisition method Total Physical Response. By integrating our system with Total Physical Response, it helps the learners improve EFL learning with physical movements and stimulates their memorization and motivation from collaborative perspectives. Finally, the last significant contribution of this study is to design and implement interesting interactive activities: Experience-based Sentence-Making and Interactive Dialogue. These two activities are to help learners produce their English output. In this study, our experimental results show Experience-based Sentence-Making and Interactive Dialogue can significantly improve EFL learning. (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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