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Autor/inn/enPrice, Amy; Collins, Dave; Stoszkowski, John; Pill, Shane
TitelLearning to Play Soccer: Lessons on Meta-Cognition from Video Game Design
QuelleIn: Quest, 70 (2018) 3, S.321-333 (13 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Collins, Dave)
ORCID (Pill, Shane)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0033-6297
DOI10.1080/00336297.2017.1386574
SchlagwörterTeam Sports; Video Games; Educational Technology; Technology Uses in Education; Teaching Methods; Skill Development; Metacognition; Physical Education; Athletic Coaches
AbstractOver the past decade, there has been ongoing debate relating to the use of suitable pedagogical approaches for designing learning environments to develop skillful games players. There has, however, been little consideration of the "digital age of learning" and the global success of the digital video game industry. Using the educational work of James Gee, this article attempts to rationalize how a "digital video games approach" differs from other learner-centered pedagogies currently employed for teaching and coaching games. Examination of the literature suggests that the learning gains from Teaching Games for Understanding and the Constraints Led Approach ignore the meta-cognitive dimension of learning "how" to play games--surely an important consideration for long-term development. Accordingly, by drawing on experiences from digital video game design, we examine how games practitioners might utilize such an approach for meta-cognition in coaching or teaching practice to stimulate player learning. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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