Literaturnachweis - Detailanzeige
Autor/inn/en | Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu |
---|---|
Titel | The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students |
Quelle | In: IEEE Transactions on Education, 60 (2017) 2, S.164-172 (9 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0018-9359 |
DOI | 10.1109/TE.2016.2622227 |
Schlagwörter | Robotics; Educational Games; Programming; Teaching Methods; Elementary School Students; Technology Uses in Education; Educational Technology; Observation; Student Attitudes; Problem Solving; Engineering; Grade 4; Grade 5; Grade 6; Likert Scales; Surveys; Foreign Countries; Pretests Posttests; South Korea Robotertechnik; Educational game; Lernspiel; Programmierung; Teaching method; Lehrmethode; Unterrichtsmethode; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Unterrichtsmedien; Beobachtung; Schülerverhalten; Problemlösen; Maschinenbau; School year 04; 4. Schuljahr; Schuljahr 04; School year 05; 5. Schuljahr; Schuljahr 05; School year 06; 6. Schuljahr; Schuljahr 06; Likert-Skala; Survey; Umfrage; Befragung; Ausland; Korea; Republik |
Abstract | In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on teaching-learning methods, types of teaching software, the educational environment, and related tools. This paper, based on diverse experimental results, proposes an environment where elementary students can easily learn and practice computer programming. The proposed robot game environment used a tangible programming tool with which students can easily create robot programs, without learning syntax, and then validate their programming results; it can also provide various game activities to incite students' interest. Observation of elementary school students placed in the robot game environment confirmed the tool's usability and entertainment aspects, and students' attitudes toward programming and their understanding of programming concepts improved. (As Provided). |
Anmerkungen | Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13 |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |