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Autor/in | Gilbert, Kristen A. |
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Titel | Investigating the Use and Design of Immersive Simulation to Improve Self-Efficacy for Aspiring Principals |
Quelle | In: Journal of Information Technology Education: Innovations in Practice, 16 (2017), S.127-169 (43 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2165-3151 |
Schlagwörter | Simulation; Self Efficacy; Principals; Instructional Leadership; Educational Improvement; Public Schools; Elementary Secondary Education; Quasiexperimental Design; Pretests Posttests; Grounded Theory; Graduate Students; Technology Uses in Education; Administrator Attitudes; Questionnaires; Likert Scales; School Law; Georgia Simulation program; Simulationsprogramm; Self-efficacy; Selbstwirksamkeit; Principal; Schulleiter; Instruction; Leadership; Bildung; Erziehung; Führung; Teaching improvement; Unterrichtsentwicklung; Public school; Öffentliche Schule; Graduate Study; Student; Students; Aufbaustudium; Graduiertenstudium; Hauptstudium; Studentin; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Fragebogen; Likert-Skala; Law concerning schools; Schulrecht |
Abstract | Aim/Purpose: Improving public schools is a focus of federal legislation in the United States with much of the burden placed on principals. However, preparing principals for this task has proven elusive despite many changes in programming by institutions of higher learning. Emerging technologies that rely on augmented and virtual realities are posited to be powerful pedagogical tools for closing this gap. Background: This study investigated the effects of immersive simulation technologies on principals' self-efficacy after treatment and the perceived significance of the design of the immersive simulation experience as an effective tool for adult learners. Methodology: The investigator employed a multiple-methods study that relied on a purposive sample of graduate students enrolled in educational leadership programs at two small universities in the southeastern United States. Participants completed a two-hour module of immersive simulation designed to facilitate transfer of knowledge to skills thereby increasing their self-efficacy. Contribution: This paper contributes to a small body of literature that examines the use of immersive simulation to prepare aspiring principals. Findings: The findings indicate moderate effect sizes in changes in self-efficacy, positive attitudes toward immersive simulation as a pedagogical tool, and significance in the design of immersive simulation modules. This suggests that immersive simulation, when properly designed, aids principals in taking action to improve schools. Recommendations for Practitioners: Educational leadership programs might consider the use of immersive simulations to enhance principals' ability to meet the complex demands of leading in the 21st century. Impact on Society: Principals may be more adept at improving schools if preparation programs provided consistent opportunities to engage in immersive simulations. Future Research: Future research should be conducted with larger sample sizes and longitudinally to determine the effectiveness of this treatment. (As Provided). |
Anmerkungen | Informing Science Institute. 131 Brookhill Court, Santa Rosa, CA 95409. Tel: 707-531-4925; Fax: 480-247-5724; e-mail: contactus@informingscience.org; Web site: http://www.informingscience.org/Journals/JITEIIP/Overview |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |