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Autor/inn/en | Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick |
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Titel | Piaget, Inhelder and "Minecraft" |
Quelle | (2013), (7 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Video Games; Computer Games; High Schools; English Literature; English Instruction; Constructivism (Learning); Piagetian Theory; Films; Student Projects; Cognitive Development; High School Students; Grade 9; Grade 10; Computer Uses in Education Video game; Videospiel; Videospiele; Computer game; Computerspiel; Computerspiele; High school; Oberschule; Englische literatur; English langauage lessons; Englischunterricht; Film; Schulprojekt; Kognitive Entwicklung; High schools; Student; Students; Schüler; Schülerin; Studentin; School year 09; 9. Schuljahr; Schuljahr 09; Computernutzung |
Abstract | This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and characterization in three student produced films that were created within the game environment. We claim that "Minecraft" can be used as a tool to assist in the cognitive development of its players through the practice of constructed learning. "Minecraft's" popularity implies that this type of knowledge production is preferred by youth for informal learning, and has vast implications for educational curricula. [For the full proceedings, see ED562107.] (As Provided). |
Anmerkungen | International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |