Literaturnachweis - Detailanzeige
Autor/inn/en | Sermsook, Kanyakorn; Liamnimitr, Jiraporn; Chantarangkul, Vikrom |
---|---|
Titel | Promoting Thai EFL Learners' Ability to Self-Correct Errors in Written English Sentences through Games |
Quelle | In: English Language Teaching, 13 (2020) 6, S.118-126 (9 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1916-4742 |
Schlagwörter | Foreign Countries; English (Second Language); Second Language Learning; Error Correction; Sentences; Writing Skills; Game Based Learning; Student Attitudes; Learning Motivation; Instructional Effectiveness; Interaction; Self Management; Writing Instruction; Undergraduate Students; Thailand Ausland; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Korrektur; Sentence analysis; Satzanalyse; Writing skill; Schreibfertigkeit; Schülerverhalten; Motivation for studies; Lernmotivation; Unterrichtserfolg; Interaktion; Selbstmanagement; Schreibunterricht |
Abstract | Games have been widely accepted as an effective tool for language learning. They help learners achieve better learning outcome and create a learning atmosphere which contribute to learners' learning. The present study, hence, employed games to help EFL learners write better in English. In the present study, games were used to encourage Thai EFL learners to self-correct errors found in their English sentences. After five weeks of learning with games, the learners' ability to self-correct errors was observed. Their posttest average score ([x-bar] =18.65, S.D.=6.05) was higher than the pretest one ([x-bar] =13.58, S.D.=6.45). The results from the paired samples t-test indicated a statistically significant difference at the 0.01 level which meant that games helped promote this group of learners to self-correct errors in written English sentences. Furthermore, the learners reported that they enjoyed English writing classes with games because they motivated them to learn English in a relaxing class. The learners' good interaction and collaboration were also observed during the games. The findings from this study imply that games should be incorporated in language classes for learners' positive learning outcome. (As Provided). |
Anmerkungen | Canadian Center of Science and Education. 1120 Finch Avenue West Suite 701-309, Toronto, OH M3J 3H7, Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: elt@ccsenet.org; Web site: http://www.ccsenet.org/journal/index.php/elt |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |