Literaturnachweis - Detailanzeige
Autor/in | Fleer, Marilyn |
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Titel | Digital Animation: New Conditions for Children's Development in Play-Based Setting |
Quelle | In: British Journal of Educational Technology, 49 (2018) 5, S.943-958 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0007-1013 |
DOI | 10.1111/bjet.12637 |
Schlagwörter | Animation; Information Technology; Computer Oriented Programs; Play; Preschool Education; Child Development; Preschool Children; Preschool Teachers; Role Playing; Social Development; Cognitive Development Informationstechnologie; Computerprogramm; Spiel; Pre-school education; Vorschulerziehung; Kindesentwicklung; Pre-school age; Preschool age; Child; Children; Preschool education; Vorschulalter; Kind; Kinder; Vorschulkind; Vorschulkinder; Vorschule; Erzieher; Erzieherin; Kindergärtnerin; Rollenspiel; Soziale Entwicklung; Kognitive Entwicklung |
Abstract | There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D., Bishop, J., & Scott, F. (2016). Digital play: a new classification. "Early Years," 36, 242-253. doi:10.1080/09575146.20161167675]. What is missing from the literature is an understanding of if and how these devices, when used with animation apps in play-based programs, change pre-school practices and the developmental conditions of children's play. In drawing upon Vygotsky's [(1966). Play and its role in the mental development of the child. "Voprosy Psikhologii," 12, 62-76] conception of play as the leading motive of pre-school-aged children, the naturalistic study reported in this paper seeks to address this gap. Video observations of children (3.3-5.8 years) and teachers digitally engaged across five sites during free-play time (413.8 h of video observations) were studied using a cultural-historical conception of play [Vygotsky, L. S. (2005). Appendix: from the notes of L. S. Vygotsky for lectures on the psychology of preschool children. "Journal of Russian and East European Psychology," 43, 90-97]. The findings show that digital animation in a free-play program where role-play is featured can enrich the play opportunities of children which in turn promote play complexity and increase social and cognitive demands on children, which together can be theorized as a positive force for children's development. These developmental conditions emerged as a profile of five interrelated key digital practices and psychological characteristics, adding to our understandings of digital play. (As Provided). |
Anmerkungen | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |